AI Insights · Timothy · July 2022
Top 5 Idler Games in Australia Q2 2022
The top 5 idler games in Australia during Q2 2022 showed varied performance metrics, with fluctuations in weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 idler games on a unified platform in Australia demonstrated diverse performance trends. Below, we delve into the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Gold and Goblins: Idle Games saw a steady increase in weekly revenue, peaking at approximately $35K in mid-April before gradually settling around $32K by the end of June. Weekly downloads fluctuated, reaching a high of 6.2K in late April and then decreasing to 4.2K by the last week of June. Weekly active users followed a similar pattern, with a peak of 18.9K in mid-June and a decline to 16.5K towards the end of the quarter.
Idle Mafia experienced a decline in weekly revenue from $24K at the start of April to around $11K by the end of June. Weekly downloads saw a significant drop, starting at 2.1K in late March and falling to just 687 by the last week of June. Despite this, weekly active users remained relatively stable, with a slight decrease from 23K in late March to around 13K by the end of June.
Idle Lumber Empire - Wood Game showcased moderate revenue performance, peaking at nearly $20K in mid-April before stabilizing around $14K by the end of June. Weekly downloads fluctuated, reaching a high of 6.6K in late March and dropping to 3.3K by the end of the quarter. The game’s weekly active users also saw a decline, from 14K in late March to just under 10K by the end of June.
Idle Miner Tycoon: Money Games showed a varied revenue trend, peaking at approximately $15.7K in mid-April and then declining to about $8.1K by late June. Weekly downloads were relatively stable, with a peak of 6K in late May. The game maintained a high number of weekly active users, peaking at nearly 99K in late May and ending the quarter with around 91K.
Egg, Inc. experienced a steady decrease in weekly revenue from $13K in late March to about $7K by the end of June. Weekly downloads peaked at 8.4K in mid-April before declining to 5K by the end of the quarter. Weekly active users remained fairly stable, fluctuating around the 70K mark throughout the quarter.
These insights into the performance of the top 5 idler games in Australia during Q2 2022 are based on data from Sensor Tower. For more detailed insights, visit Sensor Tower.